This game started as a game for the same course by two of my friends. I helped a little bit to get the ship to shoot and prototyped the flying which they adapted into the game. After the course we took it as a summer project to make it into a more polished game. I programmed the enemies, weapons, a spawner to keep them coming, difficulty curve, camera, some minor things in the player class and a lot of designing and managing the code. The game was planned as a story oriented game but as time went and we had problems mainly with getting the camera working it ended up as more of a survival game. It still worked well and we won our schools game competition and got to introduce our game in Finnish Assembly event. Again most of the graphics were done by friends. The only graphics I made was a basic design for one enemy, which can be seen in the upright corner.

You can see some of the gameplay
on youtube.In this project I learned a lot about collision detection, I made per pixel collisions, box collisions and in the end ended with circular collisions because they were most accurate we could get working without killing the computer. Only the player was left with per pixel collision after shields had been taken down.
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