This was our project for the Global Game Jam. It was coded and designed in four man team in a little less than 48 hours. And it made into the top three in our school. The basic idea was to guide the flame to the goal using an inaccurate map, The flame shrunk all the time and the player had to find oil to make the flame bigger, and avoid water for shrinking effect. I was bit more on the designing side on this one as we had an excellent programmer in the team. I programmed the player, some level elements, the behaviour of the darkness around the player and lots of the basic elements like the camera, balancing the difficulty and controlling the animation. We used XNA on this one as well.

Again, some gameplay footage
on youtube.And you can download the game from
here
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